Project-Based Learning
Introduction to PBL @ FUN
Welcome to this five-article series on an exciting and innovative development in the global education futures space – Project-Based Learning – at FUTURE UNIVERSITY HAKODATE. This article series* emerges from a recent book – 未来を創る「プロジェクト学習」のデザイン – or in English: The Design of Project-Based Learning – Learning Methodologies to Transform Our Futures – edited by Professor Noyuri Mima from FUTURE UNIVERSITY HAKODATE (FUN). The articles are based on and adapted from the original chapters from the book and are translated by Dr. David Lindsay Wright, formerly an Associate Professor of the same university and who also taught Project-Based Learning courses to FUN students between 2004 and 2011.
- Article no.1
Project-Based Learning – In The Beginning … - Article no.2
History and Philosophy of Project-Based Learning at Future University HAKODATE (FUN) - Article no.3
Situating the Project-Based Learning Program at Future University - Article no.4
Project-Based Learning Stories – Talking to Academic Staff - Article no.5
Project-Based Learning Evaluations, Application to Society & Afterword
* This article series has been edited from that originally written for FUN website.
Course subjects
Computer and Education
- Undergraduate; Elective
- Keywords: learning, education, knowledge, memory, ICT, meta-cognition, self-regulated learning
Basic Information Expression I
- Undergraduate; 1st year compulsory
- Keywords: information representation, programming, prototyping
Introduction to Cognitive Psychology
- Undergraduate; 2nd year compulsory
- Keywords: perception, vision, listening, categories, knowledge representation, learning, action, communication, cognitive processes, human interface, robotics, statistical methods
Seminars in Cognitive Psychology
- Undergraduate; 2nd year compulsory
- Keywords: cognitive process, experimental method, observation, measurement, data analysis, statistical method, interaction analysis
Introduction to Cognitive System
- Graduate; Elective
- Keywords: knowledge, learning, learning environment design, artificial intelligence, user interface, situated cognition